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  1. Capturing Actors: The Future of Acting in Capture-Based Animation | Gaming Business Review: http://t.co/XVnmfLlH

    Thu 17th, 2012. 12:05

  2. #Republique hits its target! Congratulations to @ryanpayton and the team @camouflaj. A great example of the desire for…http://t.co/ZBjVqUfe

    Fri 11th, 2012. 16:15

  3. $20K to go:Join @camouflaj live for tears of :-) or :-( in the last hrs of Republique kickstarter. 12pm PST Camouflaj http://t.co/rRb48bcK

    Fri 11th, 2012. 13:46

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Its great to talk big when it comes to the next generation of narrative games and films.
Now let’s talk smart.

  1. A Digital Tempest, good omens for Empathy Games

    In a couple of days I’ll be getting back in a lycra capture suit, to perform a live performance captured scene for Canada 3.0. It’s going to be projected in real-time to the conference hall, where my co-actors will be interacting with the character on the screen. So obviously, I’m brushing up on my Shakespeare. That’s right, Shakespeare.

  2. PRESS RELEASE: ALL THE WORLD’S A STAGE FOR ONTARIO CAPTURE TECHONOLOGY COMPANY

    Ontario based capture studio morro images Inc., and convergent consultancy Motives in Movement (MiM), are collaborating on the world’s first real-time performance capture of a Shakespearean scene, for Canada 3.0, in Stratford ON, the world famous home of Shakespeare in North America.

  3. Press Release: “Heavy Rain Actor steps in Animation business”.

    “Heavy Rain opened up my eyes to the creative potential behind digital capture… Working with Dynamixyz’s progressive technology, whilst protecting the craft of acting I value so much with A.D.N, makes sense if I am to be useful participant in convergence. ”

  4. Who owns the pixel? Digital rights and performance.

    Perhaps it’s worth considering that one day actors and animators will share credits according to the balance between free animation and capture-faithful performance animation? But where source performance and final performance can be considered identical, on what basis can it be said that the performance no longer belongs to the performer? It’s a bit like saying that because an image creates a chemical reaction on celluloid.. that the image now belongs to Fuji or Kodak.

  5. PRESS RELEASE July 2011

    Motives in Movement… has completed it’s first Proof of Concept with cutting edge French animation company, Dynamixyz. The POC coincides with Motives in Movement founder and Heavy Rain actor Pascal Langlois relocating to Toronto.

  6. MiM moves into Canada

    It would be wrong to claim that I have left the UK for Canada solely for the sake of tax breaks offered to games companies, but it would also be wrong to believe it did not factor into my decision making….I want to serve my abiding love for theatre and film, and this new and exciting world of interactive media. Toronto has just the sort of mix of traditional media and new media, in which I thrive.

  7. “The play’s the thing…” When gaming’s like acting…

    What has “The Hustler” movie got to do with gaming. Fast Eddie Felson’s speech about loosing himself in a perfect Pool game can parallel a Gamer’s experience in gameplay – but there are more fundamental similarities between acting and interactive dramatic gameplay….

  8. WHAT’S MISSING FROM GAME CUTSCENES?

    If you compare how dramatic content is edited in game cutscenes, or even interactive dramas such as “Heavy Rain” with TV and film, you’ll notice some obvious differences. Of course there are differences – different media, right?

  9. FACS and Reality

    Indicating feelings with overdone expressions? Blank and uninvolved looks? Ever seen these in cutscenes and the in-game “face”? If the answer is “come-to-think-of-it, Yes” then read on… Until performance capture-to-final product can be as quick and as cheap as film, I propose that improvements can be made with existing technology, a more discriminating use of FACS, together with old fashioned visual story-telling approaches traditionally the speciality of actors and directors…

  10. GAMESCOM: Day 2. And 3…and 4

    If you don’t have money to buy access, and distribution, together with a PR campaign budget that a presidential candidate would die for, then what do you have? Content. Sure, you can argue there are 7 basic plots, but its the manner of the telling, matched to the needs of the times, or the even more general human needs that can leave their mark. We carry that book, that film, that play with us, sometimes all our lives. Games should one day be automatically included in this list, by the majority – rather than one side of the gamer/non-gamer division that currently exists.

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