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	<title>Comments on: The Empathy Game</title>
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		<title>By: us art galleries</title>
		<link>http://www.motivesinmovement.com/blog/2010/04/the-empathy-game/comment-page-1/#comment-531</link>
		<dc:creator>us art galleries</dc:creator>
		<pubDate>Mon, 04 Oct 2010 00:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.motivesinmovement.com/blog/?p=1#comment-531</guid>
		<description>Hello, well I guess I want to play a game that isn&#039;t mindless, but more emotionally engaging, which is why I loved Heavy Rain so much. The characters were not 2-dimensional figures so to speak. I want to play these sort of games because they have well acted characters, a powerful storyline, and the lingering thought that remains after I have already turned off the game system, much like a movie or a tv show. Its these type of games that spark my interest, and what I&#039;d like to play more of in the future. Hope this helps answer some of your questions.
                                                Sincerely,
                                               Michelle W.</description>
		<content:encoded><![CDATA[<p>Hello, well I guess I want to play a game that isn&#8217;t mindless, but more emotionally engaging, which is why I loved Heavy Rain so much. The characters were not 2-dimensional figures so to speak. I want to play these sort of games because they have well acted characters, a powerful storyline, and the lingering thought that remains after I have already turned off the game system, much like a movie or a tv show. Its these type of games that spark my interest, and what I&#8217;d like to play more of in the future. Hope this helps answer some of your questions.<br />
                                                Sincerely,<br />
                                               Michelle W.</p>
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		<title>By: admin</title>
		<link>http://www.motivesinmovement.com/blog/2010/04/the-empathy-game/comment-page-1/#comment-13</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 27 Apr 2010 23:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.motivesinmovement.com/blog/?p=1#comment-13</guid>
		<description>Thanks Michelle.  Yep all good to hear.  It reflects a lot of the fan mail that I&#039;ve been getting.  Have a look at the new blog, which goes a little bit further on the role of strong characters and good performances on a better gaming experience.

Sorry for late reply.  Admin Issues.</description>
		<content:encoded><![CDATA[<p>Thanks Michelle.  Yep all good to hear.  It reflects a lot of the fan mail that I&#8217;ve been getting.  Have a look at the new blog, which goes a little bit further on the role of strong characters and good performances on a better gaming experience.</p>
<p>Sorry for late reply.  Admin Issues.</p>
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		<title>By: admin</title>
		<link>http://www.motivesinmovement.com/blog/2010/04/the-empathy-game/comment-page-1/#comment-12</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 27 Apr 2010 23:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.motivesinmovement.com/blog/?p=1#comment-12</guid>
		<description>Jenn, thanks for your comments.  In fact the hard-drive space issue is one we&#039;re aware of when it comes to DLC. I am intrigued by the the idea of an evolving plot.  Hard to do, and there&#039;s a side of me that would like to see what happened when the &quot;majority choice&quot; at the end of an episode decides the direction of the next episode.  Ridley throwing herself to an incendiary death at the end of the last Aliens... What if the majority decided she shouldn&#039;t? (Not that I&#039;m that interested in the Aliens franchise at this point)
Forgive late reply. Admin issues.</description>
		<content:encoded><![CDATA[<p>Jenn, thanks for your comments.  In fact the hard-drive space issue is one we&#8217;re aware of when it comes to DLC. I am intrigued by the the idea of an evolving plot.  Hard to do, and there&#8217;s a side of me that would like to see what happened when the &#8220;majority choice&#8221; at the end of an episode decides the direction of the next episode.  Ridley throwing herself to an incendiary death at the end of the last Aliens&#8230; What if the majority decided she shouldn&#8217;t? (Not that I&#8217;m that interested in the Aliens franchise at this point)<br />
Forgive late reply. Admin issues.</p>
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		<title>By: admin</title>
		<link>http://www.motivesinmovement.com/blog/2010/04/the-empathy-game/comment-page-1/#comment-11</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 27 Apr 2010 23:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.motivesinmovement.com/blog/?p=1#comment-11</guid>
		<description>OKK, You&#039;re right to nail me on the vagueness of a 1 hour game.  Of course this could only be an average, and there would be a challenge making sure that whichever choices you made you still got your time.

I like the idea of the banana-slip comedy for younger children, but your instinct for &#039;serious comedy&#039; may be the first and most approachable form for adults.  Then again, the success of Mr Bean and Benny Hill around the world suggests there is still room for broader adult fare.

Apologies for late reply.  Admin issues.</description>
		<content:encoded><![CDATA[<p>OKK, You&#8217;re right to nail me on the vagueness of a 1 hour game.  Of course this could only be an average, and there would be a challenge making sure that whichever choices you made you still got your time.</p>
<p>I like the idea of the banana-slip comedy for younger children, but your instinct for &#8216;serious comedy&#8217; may be the first and most approachable form for adults.  Then again, the success of Mr Bean and Benny Hill around the world suggests there is still room for broader adult fare.</p>
<p>Apologies for late reply.  Admin issues.</p>
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		<title>By: admin</title>
		<link>http://www.motivesinmovement.com/blog/2010/04/the-empathy-game/comment-page-1/#comment-10</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 27 Apr 2010 23:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.motivesinmovement.com/blog/?p=1#comment-10</guid>
		<description>Thanks for your response, Andrew.  I&#039;ve started to think about those subcategories, and what they might be.  Of course for the market to grow, there&#039;d have to be a handful of decent demographic pleasers to grow the market, and inspire and generate space for the subcategories.  However, once its seen that there&#039;s money to be made, i can imagine a big push by the global players: which brings its own dangers of course.
Sorry for late response and reply btw.  Issues with Wordpress admin.</description>
		<content:encoded><![CDATA[<p>Thanks for your response, Andrew.  I&#8217;ve started to think about those subcategories, and what they might be.  Of course for the market to grow, there&#8217;d have to be a handful of decent demographic pleasers to grow the market, and inspire and generate space for the subcategories.  However, once its seen that there&#8217;s money to be made, i can imagine a big push by the global players: which brings its own dangers of course.<br />
Sorry for late response and reply btw.  Issues with WordPress admin.</p>
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		<title>By: Andrew</title>
		<link>http://www.motivesinmovement.com/blog/2010/04/the-empathy-game/comment-page-1/#comment-8</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 27 Apr 2010 01:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.motivesinmovement.com/blog/?p=1#comment-8</guid>
		<description>Personally, I think that variety is the spice of life.  As you look at any form of media or art movement grow, it has to broaden in order to create sustainable niches for consumers.  In movies, I don&#039;t like horror movies, but I typically love dramas.  But even in the drama category, there are numerous subcategories.  
I see &quot;empathy games&quot; moving into something similar to television shows.  There will eventually have to be something for everyone for the movement to really pick up steam.  It is interesting because the players of &quot;empathy games&quot; will not ultimately be playing just because they love this style of game, but because of the subcategories speak to them.
I believe the way these games will played will also have to reflect this diversity.  Episodic content is great, but some people will never buy into it.  Some players want large games like Heavy Rain.  Control schemes will probably also range from gesture controls on a controller, motion controls, and to more traditional controls.
I think people will gravitate to these games because of the emotional investments.  The characters must grab the customer so that they want to be them or feel for them.  Emotions play such an important role in good media/art.  I think this is really what sets this genre apart from most games.</description>
		<content:encoded><![CDATA[<p>Personally, I think that variety is the spice of life.  As you look at any form of media or art movement grow, it has to broaden in order to create sustainable niches for consumers.  In movies, I don&#8217;t like horror movies, but I typically love dramas.  But even in the drama category, there are numerous subcategories.<br />
I see &#8220;empathy games&#8221; moving into something similar to television shows.  There will eventually have to be something for everyone for the movement to really pick up steam.  It is interesting because the players of &#8220;empathy games&#8221; will not ultimately be playing just because they love this style of game, but because of the subcategories speak to them.<br />
I believe the way these games will played will also have to reflect this diversity.  Episodic content is great, but some people will never buy into it.  Some players want large games like Heavy Rain.  Control schemes will probably also range from gesture controls on a controller, motion controls, and to more traditional controls.<br />
I think people will gravitate to these games because of the emotional investments.  The characters must grab the customer so that they want to be them or feel for them.  Emotions play such an important role in good media/art.  I think this is really what sets this genre apart from most games.</p>
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		<title>By: O. Koksal-Kristensen</title>
		<link>http://www.motivesinmovement.com/blog/2010/04/the-empathy-game/comment-page-1/#comment-7</link>
		<dc:creator>O. Koksal-Kristensen</dc:creator>
		<pubDate>Tue, 20 Apr 2010 16:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.motivesinmovement.com/blog/?p=1#comment-7</guid>
		<description>I certainly believe that in a couple of years we will see more “empathy games” as you define it. We do create and interpret our identity through interaction - not just in “Real-Life”, but through media as well, so I guess the urge to play a game will always be to learn, explore and doing it, but in a safe way. 

When I play these kind of games I experience the feeling of loosing sense of place, and becoming one with the character and his/her world. You make the decisions and feel the emotional consequences. I personally play to get the best ending, and really struggle when the decisions become more and more difficult, when there is no right or wrong, white or black, but only what you define as “righter” or “wronger”.  So the psychological behaviour of the character I play, and the response of the characters I interact with trough the story will defiantly be a selling point for me. The smarter and more believable this interaction is, the more I’ll like it and want to experience it, and thus the idea of episodic games is most intriguing. The important fact for me personally is that the enthusiasm to create innovation doesn’t ruin the storytelling. 

But could I play episodic games with duration of one hour? It depends on how the time fact will be determined. I can play games within 10 hours. Others might use 5 - 20 hours. The way people play differs a lot, so the danger would be that one hour gameplay may only last 15 minutes for some and two hours for others. 15 minutes is not enough time to get emotionally attached to a character. But if these episodic games would be a follow-up to a “pilot” game, where you’ve already familiarized with the main characters, and already made some crucial choices, then I would really want to play some more, as often as I can-  as long as the choices makes sense to the end - story.

The choice of genre really doesn’t bother me. I could easily play an empathy game formed as a comedy, and afterwards see it as a tv-series or movie. It just needs to be smart comedy that deals with serious consequences, and not “Haha - I slipped on a banana peel”, though the latter would be good for children. 

This was supposed to be a short comment, so I better cut it here :)</description>
		<content:encoded><![CDATA[<p>I certainly believe that in a couple of years we will see more “empathy games” as you define it. We do create and interpret our identity through interaction &#8211; not just in “Real-Life”, but through media as well, so I guess the urge to play a game will always be to learn, explore and doing it, but in a safe way. </p>
<p>When I play these kind of games I experience the feeling of loosing sense of place, and becoming one with the character and his/her world. You make the decisions and feel the emotional consequences. I personally play to get the best ending, and really struggle when the decisions become more and more difficult, when there is no right or wrong, white or black, but only what you define as “righter” or “wronger”.  So the psychological behaviour of the character I play, and the response of the characters I interact with trough the story will defiantly be a selling point for me. The smarter and more believable this interaction is, the more I’ll like it and want to experience it, and thus the idea of episodic games is most intriguing. The important fact for me personally is that the enthusiasm to create innovation doesn’t ruin the storytelling. </p>
<p>But could I play episodic games with duration of one hour? It depends on how the time fact will be determined. I can play games within 10 hours. Others might use 5 &#8211; 20 hours. The way people play differs a lot, so the danger would be that one hour gameplay may only last 15 minutes for some and two hours for others. 15 minutes is not enough time to get emotionally attached to a character. But if these episodic games would be a follow-up to a “pilot” game, where you’ve already familiarized with the main characters, and already made some crucial choices, then I would really want to play some more, as often as I can-  as long as the choices makes sense to the end &#8211; story.</p>
<p>The choice of genre really doesn’t bother me. I could easily play an empathy game formed as a comedy, and afterwards see it as a tv-series or movie. It just needs to be smart comedy that deals with serious consequences, and not “Haha &#8211; I slipped on a banana peel”, though the latter would be good for children. </p>
<p>This was supposed to be a short comment, so I better cut it here <img src='http://www.motivesinmovement.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jenn</title>
		<link>http://www.motivesinmovement.com/blog/2010/04/the-empathy-game/comment-page-1/#comment-6</link>
		<dc:creator>Jenn</dc:creator>
		<pubDate>Tue, 20 Apr 2010 13:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.motivesinmovement.com/blog/?p=1#comment-6</guid>
		<description>Serious gamers are a pretty obsessive lot, and taking a long weekend to barrel through a 30-40 hour story is something we&#039;ll enjoy doing from time to time.  It does get harder to do that sort of playing as we get older and our time gets more limited, which makes episodic gaming an interesting option.  I think providing a variety of time commitment options is a good way to keep gamers with varying levels of free time involved.  One option might be to release game episodes via DLC, but then sell &quot;season&quot; sets of the episodes on disc for those who prefer to play them all at once (like what we do with TV show seasons on DVD now).

Episodic downloadable games could also present some challenges in regards to how much free space people have available for downloads on their consoles.  If the industry wants to get serious about DLC, then they&#039;ll need to spend some time brainstorming solutions to this problem.  Not every gamer will be willing to (or can afford to) run out and buy an expensive new hard drive every time they start to run out of memory space.  Selling &quot;seasons&quot; of episodic games is one idea, or perhaps some kind of remote data storage option could be implemented?

I personally like the idea of moral choices having a significant impact on the story in *some* games, even to the point of cutting off storyline avenues in that playthrough.  The game industry has been doing an admirable job of letting us have our cake and eat it, too...but giving us such choices without letting them make a significant impact on the game&#039;s story lessens their meaning somewhat.  I think it&#039;ll take a brave company to risk the wrath of gamers and be the first ones to do that, though!  As for comedy in games...well, it can be done (and it *has* been done), but usually it&#039;s part of a larger narrative and not the basis of the game itself.  Like with reading a good fictional book, I think gamers are often looking for an escapist experience that takes them into another world.  Pulling that off as a comedy might be a bit tricky.

Thanks for posting your ideas and asking for feedback :)</description>
		<content:encoded><![CDATA[<p>Serious gamers are a pretty obsessive lot, and taking a long weekend to barrel through a 30-40 hour story is something we&#8217;ll enjoy doing from time to time.  It does get harder to do that sort of playing as we get older and our time gets more limited, which makes episodic gaming an interesting option.  I think providing a variety of time commitment options is a good way to keep gamers with varying levels of free time involved.  One option might be to release game episodes via DLC, but then sell &#8220;season&#8221; sets of the episodes on disc for those who prefer to play them all at once (like what we do with TV show seasons on DVD now).</p>
<p>Episodic downloadable games could also present some challenges in regards to how much free space people have available for downloads on their consoles.  If the industry wants to get serious about DLC, then they&#8217;ll need to spend some time brainstorming solutions to this problem.  Not every gamer will be willing to (or can afford to) run out and buy an expensive new hard drive every time they start to run out of memory space.  Selling &#8220;seasons&#8221; of episodic games is one idea, or perhaps some kind of remote data storage option could be implemented?</p>
<p>I personally like the idea of moral choices having a significant impact on the story in *some* games, even to the point of cutting off storyline avenues in that playthrough.  The game industry has been doing an admirable job of letting us have our cake and eat it, too&#8230;but giving us such choices without letting them make a significant impact on the game&#8217;s story lessens their meaning somewhat.  I think it&#8217;ll take a brave company to risk the wrath of gamers and be the first ones to do that, though!  As for comedy in games&#8230;well, it can be done (and it *has* been done), but usually it&#8217;s part of a larger narrative and not the basis of the game itself.  Like with reading a good fictional book, I think gamers are often looking for an escapist experience that takes them into another world.  Pulling that off as a comedy might be a bit tricky.</p>
<p>Thanks for posting your ideas and asking for feedback <img src='http://www.motivesinmovement.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Michelle</title>
		<link>http://www.motivesinmovement.com/blog/2010/04/the-empathy-game/comment-page-1/#comment-5</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Tue, 20 Apr 2010 10:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.motivesinmovement.com/blog/?p=1#comment-5</guid>
		<description>Hello, well I guess I want to play a game that isn&#039;t mindless, but more emotionally engaging, which is why I loved Heavy Rain so much. The characters were not 2-dimensional figures so to speak. I want to play these sort of games because they have well acted characters, a powerful storyline, and the lingering thought that remains after I have already turned off the game system, much like a movie or a tv show. Its these type of games that spark my interest, and what I&#039;d like to play more of in the future. Hope this helps answer some of your questions.
                                                Sincerely,
                                               Michelle W.</description>
		<content:encoded><![CDATA[<p>Hello, well I guess I want to play a game that isn&#8217;t mindless, but more emotionally engaging, which is why I loved Heavy Rain so much. The characters were not 2-dimensional figures so to speak. I want to play these sort of games because they have well acted characters, a powerful storyline, and the lingering thought that remains after I have already turned off the game system, much like a movie or a tv show. Its these type of games that spark my interest, and what I&#8217;d like to play more of in the future. Hope this helps answer some of your questions.<br />
                                                Sincerely,<br />
                                               Michelle W.</p>
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