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Convergence Consultancy


The Library


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Motives in Movement
T: (+1) 416 880 7785
E: motivesinmovement@me.com

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  1. @Anim8der Just read your blog. I'm right with you. I'm sure James Franco would be too if there was more x-discipline dialogue and learning.

    Tue 17th, 2012. 19:52

  2. @Anim8der Hurrah! That makes me happy. I've broken my animation virginity with something noteworthy. How rare is that?

    Tue 17th, 2012. 19:44

  3. Just retargeted 136secs of facial capture. No mouse. On a train. Done in 2.5 hrs. I'm not even an animator. Interested how? Tweet me!

    Tue 17th, 2012. 19:25

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...it is the inclusion of quality dramatic content that can raise your game above your competitors. From big cutscenes in AAAʼs to small details that add to a sports or racing game, MiM can help you find efficient ways to include appropriate dramatic content to your project.

What we do:

Motives in Movement consult on dramatic content in capture based media, specifically the creation of performance-based behaviour libraries for per-project development and animation software tools. This can lower animation costs and speed up project turnover of dramatic content by as much as 30% or more.

As animation reaches new levels of graphic detail and subtlety, we believe that posed expressions and 'kits' cannot hope to match the humanity behind the fluid nature of human expression. Instead it is the performance of an Actor 'living' the situation that generates all the messy and idiosyncratic behaviours that show or hide the the flow of emotions - whatever the final animation character.

Creating the right behaviours for your project, and classifying it all into a library, is what we do.

In many cases it is the inclusion of dramatic content that can raise your game above your competitors. From big cutscenes in AAA's to small details that add to a sports or racing game, Motives in Movement can help you find efficient ways to improve the dramatic content in your project.

Contact us to find out more.


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